13 Unreal Engine jobs in the Philippines
Unreal Engine Designer
Posted today
Job Viewed
Job Description
Overview:
We're looking for a highly skilled UI Artist / UI Designer with experience designing and implementing user interfaces for games using Figma and Unreal Engine UMG. The ideal candidate will also be comfortable working within Unreal Blueprints and have a solid understanding of UX design for gameplay across different game genres (e.g., shooters, farming, fishing, etc.). This role also values familiarity with multiplayer game UI best practices, including client-server interactions.
You'll collaborate with developers and designers to create clear, immersive, and responsive UI that enhances the overall player experience. This position is ideal for someone passionate about games and UI/UX who can jump into a fast-paced environment with evolving needs.
Responsibilities:
- Design UI screens, menus, HUDs, and interaction flows using Figma
- Implement UI designs in Unreal Engine using UMG and Blueprints
- Support and enhance UX patterns for gameplay and player interaction across multiple genres
- Integrate multiplayer-ready UI workflows (e.g., "show first, verify by server")
- Collaborate with developers, artists, and designers to ensure seamless UI integration
- Iterate on designs based on team and user feedback
- (Nice-to-Have) Contribute to audio design and feedback using Unreal MetaSounds
Qualifications:
- Portfolio showcasing UI design work in games or interactive experiences (required)
- 5+ years of hands-on experience with Figma for UI/UX design
- 4+ years experience with Unreal Engine UMG and UI implementation
- 4+ years experience with Blueprint scripting, specifically for UI logic
- Solid understanding of gameplay UX principles and UI design patterns
- Familiarity with multiplayer game UI flows, including client-server interactions
Unreal Engine Designer
Posted today
Job Viewed
Job Description
We're looking for a highly skilled UI Artist / UI Designer with experience designing and implementing user interfaces for games using Figma and Unreal Engine UMG. The ideal candidate will also be comfortable working within Unreal Blueprints and have a solid understanding of UX design for gameplay across different game genres (e.g., shooters, farming, fishing, etc.). This role also values familiarity with multiplayer game UI best practices, including client-server interactions.
You'll collaborate with developers and designers to create clear, immersive, and responsive UI that enhances the overall player experience. This position is ideal for someone passionate about games and UI/UX who can jump into a fast-paced environment with evolving needs.
Responsibilities- Design UI screens, menus, HUDs, and interaction flows using Figma
- Implement UI designs in Unreal Engine using UMG and Blueprints
- Support and enhance UX patterns for gameplay and player interaction across multiple genres
- Integrate multiplayer-ready UI workflows (e.g., "show first, verify by server")
- Collaborate with developers, artists, and designers to ensure seamless UI integration
- Iterate on designs based on team and user feedback
- (Nice-to-Have) Contribute to audio design and feedback using Unreal MetaSounds
- Portfolio showcasing UI design work in games or interactive experiences (required)
- 5+ years of hands-on experience with Figma for UI/UX design
- 4+ years experience with Unreal Engine UMG and UI implementation
- 4+ years experience with Blueprint scripting, specifically for UI logic
- Solid understanding of gameplay UX principles and UI design patterns
- Familiarity with multiplayer game UI flows, including client-server interactions
Unreal Engine Real Time Artist
Posted today
Job Viewed
Job Description
About Us
4th Gen Studio is a creative animation studio dedicated to pushing the boundaries of LED-native storytelling. Partnering with Simtech, we craft dynamic, immersive content for custom LED displays across casinos, entertainment venues, shopping malls, and global advertising screens.As part of our growth, we're launching a new Philippines Innovation Hub—an R&D arm focused on real-time content workflows, Unreal Engine systems, AI-powered pipelines, and faster storyboarding solutions. We're looking for talented creatives to help us shape the future of visual experiences.
The Role
We're seeking a skilled Unreal Engine Animator / Real-Time 3D Artist to join our founding team in the Philippines. This is not a standard production role—you'll be pioneering workflows, experimenting with cutting-edge tools, and transferring innovations to our production teams in Vietnam and Singapore.You'll collaborate closely with animators, designers, and engineers to build cinematic sequences, prototype new systems, and deliver content that transforms the world's most advanced LED displays.
What You'll Do
- Create character, object, and environment animations directly in Unreal Engine.
- Build and manage cinematic sequences, lighting setups, and real-time rendering pipelines to suit Simtech's custom LED displays
- Develop new presentation strategies to assist in virtual storyboarding
- Prototype workflows that reduce turnaround time and improve storyboarding.
- Experiment with AI-assisted tools and integrations to streamline content creation.
- Integrate 3D assets (Maya/Blender/etc.) into Unreal Engine with smooth performance.
- Collaborate with Vietnam and Australian teams, documenting systems for scalable adoption.
- Stay up-to-date with Unreal Engine and real-time production trends.
What We're Looking For
- Strong proficiency in Unreal Engine (Sequencer, Blueprints, Niagara, Lighting).
- Solid understanding of animation principles (timing, weight, movement).
- Experience in character rigging and animation workflows.
- Knowledge of 3D modelling/asset pipelines (Maya, Blender, Cinema4D, etc.).
- Ability to problem-solve and innovate in a fast-paced, R&D-driven environment.
- Portfolio/reel showcasing real-time cinematic animation work (not gameplay).
Bonus Skills (Nice to Have):
- Virtual production or motion capture experience.
- Shader/material creation.
- Familiarity with AI-assisted creative tools.
- Knowledge of VR/AR pipelines.
- Generalist 3D skills (modelling, texturing, VFX).
Why Join Us
- Be a founding member of our Philippines Innovation Hub.
- Work on projects that merge creativity, technology, and LED innovation.
- Collaborate within Simtech's office for cross-industry synergy.
- Opportunity to mentor, grow, and define the future of LED content creation.
ShoreXtra Perks:
- Highly engaged team environment.
- Unlimited growth potential within the company.
- Challenging yet rewarding role.
- Fun and family-oriented workplace
- Silver Level referral bonus
Job Types: Full-time, Permanent
Pay: Php50, Php75,000.00 per month
Benefits:
- Free parking
- Health insurance
- Life insurance
- On-site parking
- Paid training
- Transportation service provided
Application Question(s):
- Portfolio link :
Work Location: In person
Unreal Engine Real Time Artist
Posted today
Job Viewed
Job Description
About Us
4th Gen Studio is a creative animation studio dedicated to pushing the boundaries of LED-native storytelling. Partnering with Simtech, we craft dynamic, immersive content for custom LED displays across casinos, entertainment venues, shopping malls, and global advertising screens.As part of our growth, we're launching a new Philippines Innovation Hub—an R&D arm focused on real-time content workflows, Unreal Engine systems, AI-powered pipelines, and faster storyboarding solutions. We're looking for talented creatives to help us shape the future of visual experiences.
The Role
We're seeking a skilled Unreal Engine Animator / Real-Time 3D Artist to join our founding team in the Philippines. This is not a standard production role—you'll be pioneering workflows, experimenting with cutting-edge tools, and transferring innovations to our production teams in Vietnam and Singapore.
You'll collaborate closely with animators, designers, and engineers to build cinematic sequences, prototype new systems, and deliver content that transforms the world's most advanced LED displays.
What You'll Do
- Create character, object, and environment animations directly in Unreal Engine.
- Build and manage cinematic sequences, lighting setups, and real-time rendering pipelines to suit Simtech's custom LED displays
- Develop new presentation strategies to assist in virtual storyboarding
- Prototype workflows that reduce turnaround time and improve storyboarding.
- Experiment with AI-assisted tools and integrations to streamline content creation.
- Integrate 3D assets (Maya/Blender/etc.) into Unreal Engine with smooth performance.
- Collaborate with Vietnam and Australian teams, documenting systems for scalable adoption.
- Stay up-to-date with Unreal Engine and real-time production trends.
What We're Looking For
- Strong proficiency in Unreal Engine (Sequencer, Blueprints, Niagara, Lighting).
- Solid understanding of animation principles (timing, weight, movement).
- Experience in character rigging and animation workflows.
- Knowledge of 3D modelling/asset pipelines (Maya, Blender, Cinema4D, etc.).
- Ability to problem-solve and innovate in a fast-paced, R&D-driven environment.
- Portfolio/reel showcasing real-time cinematic animation work (not gameplay).
Bonus Skills (Nice to Have):
- Virtual production or motion capture experience.
- Shader/material creation.
- Familiarity with AI-assisted creative tools.
- Knowledge of VR/AR pipelines.
- Generalist 3D skills (modelling, texturing, VFX).
Why Join Us
- Be a founding member of our Philippines Innovation Hub.
- Work on projects that merge creativity, technology, and LED innovation.
- Collaborate within Simtech's office for cross-industry synergy.
- Opportunity to mentor, grow, and define the future of LED content creation.
ShoreXtra Perks:
- Highly engaged team environment.
- Unlimited growth potential within the company.
- Challenging yet rewarding role.
- Fun and family-oriented workplace
- Silver Level referral bonus
Game Design
Posted today
Job Viewed
Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Only resumes submitted in English will be considered.
Requirements- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
Experience:
3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
Strong understanding of player psychology, game mechanics, pacing, and balance.
Collaboration and Communication Skills:
Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
Strong written and verbal communication skills to convey complex design ideas clearly.
Passion for Game Design:
Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Game Design
Posted today
Job Viewed
Job Description
Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles.
By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Only resumes submitted in English will be considered.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
Experience:
3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
Strong understanding of player psychology, game mechanics, pacing, and balance.
Collaboration and Communication Skills:
Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
Strong written and verbal communication skills to convey complex design ideas clearly.
Passion for Game Design:
Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Part-time Game Design Instructor
Posted today
Job Viewed
Job Description
The responsibilities of the College Lecturer are to ensure excellent delivery of instruction, participate in research and innovation projects of the school, and continuously grow and develop professionally.
MINIMUM QUALIFICATIONS:
- Preferably with Master's Degree/MA units related to field of Discipline
- Preferably with experience teaching Multimedia Arts courses in College or related subjects
- With excellent verbal and written English communication skills
- Must be of good moral character
- Proficient in computer applications
Job Type: Part-time
Benefits:
- Paid training
Work Location: In person
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Instructor for Game Design and Development
Posted today
Job Viewed
Job Description
Company Description
PCI Innovations Tech Center is the top provider of immersive learning experiences in the country, dedicated to revolutionizing education through advanced technology. We bring excellent, immersive learning to each Filipino learner, promoting digital literacy and human capital development. Our initiatives focus on Enrollment to Employment and capacity building, leveraging tools like virtual reality, AR, VR, and blockchain. Located at the forefront of educational technology, PCI Innovations Tech Center simplifies learning and brings the future of education to today's students.
Role Description
This is a contract, hybrid for an Instructor for Game Design and Development, preferably based in the Metro Clark area or nearby provinces. The Instructor will be responsible for developing and delivering game design and development curriculum, instructing students, providing hands-on training, and utilizing immersive learning technologies to enhance the educational experience.
Qualifications
- Proficiency in providing hands-on training in game design and development using Unity and Blender
- Excellent communication and presentation skills
- Ability to adapt to new technologies and innovative teaching methods
- Relevant experience in the field of game design and development
- Bachelor's degree in Education, Game Design, Computer Science, or a related field
Game Character Design
Posted today
Job Viewed
Job Description
Role Description
This is a full-time remote role for a 2D Game Character Designer at Invinity Media. The 2D Game Character Designer will be responsible for creating visually compelling and imaginative character designs for our games. Daily tasks include conducting research, developing concepts, and utilizing graphic design software to bring characters to life. Collaborating with other team members to ensure cohesive visual storytelling is also a key part of this role.
Very high quality needed, the game is looking for quality similar to that of TFT, Granblue Fantasy, Genshin Impact
Qualifications
- Proficiency in Graphic Design and Graphics software
- Experience in conducting Research and developing design concepts
- Strong attention to detail and creative problem-solving skills
- Excellent communication and collaboration abilities
- Ability to work independently and remotely
- Experience in the gaming industry is a plus
Program Coordinator - Game Development
Posted 4 days ago
Job Viewed
Job Description
• Lead EMC-related faculty programs and student events
• Assist operational matters involving the EMC Academics team such as the following:
○ Assignment of Academic load
○ Onboarding and Offboarding
○ Performance Management
○ Policy, Process, and Systems Development and Implementation
• Assist in administrative work related to faculty concerns and requests
• Observe online classes and give feedback to instructors
• Undertake periodic curriculum review, revision, and development with the supervision of
the program head
• Ensure that the development of soft skills and values are deeply integrated in all college
programs and/or subjects to make students and graduates industry-ready
• Teach course-related subjects (9-12 units per trimester)
QUALIFICATIONS:
Must Haves:
• Relevant post-graduate or bachelor’s degree in computer science, Electronic and Multimedia Computing, or other similar courses
• At least 3 years of relevant industry experience in the field of game development, game design, and/or game production
• General background and at least 1 year of experience in the academe
• General knowledge and enthusiasm with Technology, Game Development and Design, and eSports
• Strong relationship-building and business communication skills
• Excellent command of the English Language (both written and verbal)
• A proactive worker who can work with minimum to no supervision
Nice to Have:
• Applicants with completed post-graduate academic requirements are preferred for this role
Work Address: Brgy. Kamuning, Quezon City
Work Set-up: Onsite
Work Schedule: Tuesday-Saturday, 11 am-8 pm
Work Type: Full-Time
BENEFITS OFFERED:
• free lunch
• bereavement leave (5 calendar days)
• company workstation provided
• government-mandated
Upon regularization
• InLife HMO (200k maximum per illness/year)
• Manulife accident insurance (200k maximum)
• 6 Vacation leaves (that could be accumulated to a maximum of 24 VLs)
• 5 Sick/medical leaves (cash convertible)
• Maintenance medicine reimbursement (1k max/year)
• Flu vaccine subsidy every year
• Tuition fee discounts up to 75% for relatives
• Short course discounts up to 100% for employees in specialized courses (digital marketing, photography, video editing, game development, programming, website development, etc.)