157 Creative & Digital jobs in the Philippines
Customer Service Representative - Thai Bilingual Speaker 80K
Posted 3 days ago
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Job Description
Account: Sportswear Brand (CSR) br>Work Location: Onsite – MOA (Mall of Asia) < r>Schedule: Shifting
Headcount Needed: 5
Target Start Date: September 2025
Salary Offer: Php 80,000
Qualifications:
Fluent in Thai and English (speaking, reading, listening, and writing)
Willing to work onsite and on a shifting schedule
Open to Native and Near-native speakers
For foreign candidates: must be physically in the Philippines (preferably holding a Permanent or Tourist Visa); we are not accepting candidates on a Working Visa
Must be willing to accept the job offer upon successful completion of the process
Recruitment Process:
Initial Recruitment Interview
Online Assessment
Operations Interview
Language Validation
Job Offer
Customer Service Representative - Japanese Bilingual
Posted 6 days ago
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Job Description
Native and non-native Japanese Speaker are welcome to apply. br>At least High School Graduate
Can read, write and speak Japanese fluently
Willing to work in a night shift schedule and onsite
Amenable to work in Eastwood, Libis, Quezon City
Graphic Artist
Posted 8 days ago
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Job Description
At least 1 year(s) of working experience in the related field. br>Proficiency in using Adobe Photoshop or Illustrator and MS Office.
Knowledge in Google Sketch Up and Video editing program such as Adobe Premiere / After Effects is an advantage
Knowledge in Photography and Video editing is a plus.
Social media savvy
Must posses high attention to details and sense of balance in layouts
Should be able to work under pressure and deliver quality output within the deadline.
Willing to travel
Willing to assign in Greenhills San Juan City, Metro Manila
Full-Time positions available
Senior 3D Artist
Posted 8 days ago
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Job Description
WORK LOCATION: Work from home but must be available for meetings in Pasig/Makati/BGC area when needed. Must be willing to accept Face-to-Face work when needed as well. br>
JOB DESCRIPTION:
We are looking for motivated and passionate senior 3D artist experts to join our team! As an experienced 3D artist, you have the determination to push boundaries and create amazing models, skeletal rigs, and animations. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level.
DUTIES AND RESPONSIBILITIES:
As 3D Modeler:
• Create high-quality organic and hard-surface 3D models based on direction or reference materials. < r>• Collaborate with Art Directors and team to finalize textured assets and ensure timely delivery. < r>• Ensure models meet technical requirements for 3d model, rigging and animation, including clean topology, proper UV malling and polygonal subdivisions. < r>
3D Rigger:
• Build high-quality skeletal rigs for 3D characters and models. < r>• Collaborate with Art Director and Animators to finalize rigs and apply feedback promptly. < r>• Troubleshoot rig-related issues, including bugs, mesh intersections, and unnatural movement. < r>• Ensure rigs meet technical requirements for animation and revise as needed to maintain quality. < r>
3D Animator:
• Collaborate with Art Director to deliver polished animations and apply feedback quickly. < r>• Animate characters and props using keyframe techniques over automated tools. < r>• Work with Tech Art to ensure animations are technically sound and revise as needed. < r>
QUALIFICATIONS:
• 10 years of practical experience in animation, modeling, and rigging for interactive media or video games (or equivalent portfolio). < r>• Expert in Maya’s animation and rigging toolsets
• Solid grasp of animation principles (timing, staging, squash/stretch, etc.) applied in game development. < r>• Skilled in following references to create accurate models with clean topology, efficient UV layout, and texturing. < r>• Strong project management, problem-solving, and communication skills; proactive, organized, and able to give and receive constructive feedback. < r>• Self-motivated with a strong work ethic and drive to continually raise 3D quality. < r>
PLUSES:
• Familiarity with Unity’s 3D capabilities and game development pipelines
• Experience with ZBrush and other modeling tools (e.g., Blender, C4D) < r>• Background in traditional animation (a plus, not required) < r>• Passion for video games and game creation < r>• A shipped title that includes your work < r>
BENEFITS:
• You get to work from home < r>• Receive WFH Allowance < r>• Company-provided computer < r>• Get Paid leaves from Day 1! < r>• 24 Leave Credits < r>• Birthday Leave < r>• Bereavement Leave < r>• HMO Coverage
Graphic Artist
Posted 8 days ago
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Job Description
-Must have a solid understanding of design principles: Lay-out, color theory, typography and branding br>- Ability to translate ideas into visual content
- Knowledge on print and digital media formats
- Profiency in graphic design software such as: Adobe Photoshop, Illistrator, Indesign, CorelDraw and
Canva
- Experience with motion graphics or video editing (a plus)
- Willingness to adapt to company style guides
Job Responsibilities:
Primary Responsibility: Design creation and visual concept development
Hiring Rate: negotiable
Work Location: (onsite) Mandaue City, Cebu
Work Schedule: Mon-Saturday (8am-5pm)
Fashion Designer
Posted 8 days ago
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Job Description
What you’ll do: br> Participate in brainstorming sessions to generate innovative design ideas aligned with the seasonal theme. < r>Contribute to discussions on color palettes, silhouettes, fabrics, prints, graphics, and embellishments to < r>create a cohesive and aesthetically pleasing collection.
reate manual sketches for brainstorming and concept development. < r> ork with graphic artists to develop seasonally themed prints, graphics, and embellishments. < r> ollaborate with R&D and Artists on lab dips and strike-offs to ensure color matching and consistency. < r> ork with pattern makers on styles requiring draping or mock-ups, ensuring the Sample Dept. understands < r>the garment construction.
omplete all details to ensure smooth proto-sampling. < r> rovide constructive feedback to streamline the fitting process, reducing the need for revisions and ensuring < r>efficient proto-sample production.
emonstrate expertise in fitting denim garments for both men and women, ensuring comfort, style, and < r>functionality.
pply specialized knowledge in denim design, including washes and treatments, to enhance garment < r>aesthetics and durability.
What we’re looking for: < r> cation: Currently pursuing or recently completed a degree in Fashion Design. < r>
kills: < r>o Exceptional fashion sense and up-to-date knowledge of color trends and the fashion industry.
o Proficiency in CAD software (Corel Draw, Adobe Illustrator).
o Strong understanding of garment proportions, pattern making, and sewing.
o Proficiency in Microsoft Office Suite (Word, Excel, PowerPoint).
o Specific experience in designing denim for men and women, including knowledge of denim
washes and garment fitting.
o Experience in designing children’s clothing, either locally or internationally, is a plus.
Instructional Design Coordinator
Posted 8 days ago
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Job Description
Create structured, user-friendly course templates and instructional content that reflect br>organizational’s academic standards and enhance student focus and retention. < r>Plan and oversee instructional design initiatives by working closely with department < r>heads, faculty, and project teams to meet academic goals and timelines.
urate and update assessment banks, rubrics, and reference materials to support fair, < r>transparent, and outcomes-based learning evaluation.
esearch, recommend, and implement digital tools that increase interactivity, support < r>learner motivation, and accommodate diverse learning needs.
upport faculty in understanding and applying instructional design principles, template < r>standards, and digital tools through workshops, coaching, and resource development.
ntegrate theories such as cognitive load, self-determination, and motivation into < r>instructional strategies that promote effective knowledge transfer.
ollaborate with program leads to align learning materials with intended outcomes, < r>ensuring coherence across courses and consistent learner experiences.
se feedback, analytics, and reflection tools to assess the impact of course materials < r>and iterate on improvements that support both faculty and student growth.
QUALIFICATIONS:
achelor’s degree in Instructional Design, Educational Technology, Education, or related
At ast 2–3 years’ experience in instructional design, curriculum development, or related
r les in an academic or e-learning setting
St g proficiency in instructional design software (Articulate, Adobe Captivate and < r>learning management tools like Canvas/Moodle)
ound understanding of pedagogy, assessment strategies, and digital learning best < r>practices
xcellent communication and stakeholder coordination skills < r> trong attention to detail and organizational skills for managing multiple projects < r>simultaneously
ust demonstrate willingness and initiative to learn CIIT's current educational < r>technology (EdTech) tools.
ust possess the drive to explore and adopt emerging EdTech solutions that can < r>enhance both student learning experiences and faculty instruction.
nterest and enthusiasm in the field of Traditional and Digital Arts, Multimedia, < r>Information Technology and Game Development
BENEFITS OFFERED:
Probation Period: 6 months
ree lunch < r> ereavement leave (5 calendar days) < r> ompany workstation provided < r> overnment-mandated < r>Upon regularization
nLife HMO (200k maximum per illness/year) < r> anulife accident insurance (200k maximum) < r> Vacation leaves (that could be accumulated to a maximum of 24 VLs) < r> Sick/medical leaves (cash convertible) < r> aintenance medicine reimbursement (1k max/year) < r> lu vaccine subsidy every year < r> uition fee discounts up to 75% for relatives < r> hort course discounts up to 100% for employees in specialized courses (digital < r>marketing, photography, video editing, game development, programming, website
development, etc.)
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Truss and Wall Panel (Wall Frame) Designer (US Client)
Posted 8 days ago
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Job Description
br>We are looking for an experienced Truss and Wall Panel Designer based in the Philippines who has hands-on experience designing timber wall frames and roof trusses based on Australian, New Zealand, or U.S. building standards. The successful candidate will work closely with an offshore team to interpret architectural and structural drawings, create detailed shop drawings, and ensure designs meet engineering and compliance requirements. (US Account)
Key Responsibilities:
Create accurate truss and wall panel designs using Mitek, Pryda, or similar software.
Interpret architectural and structural drawings in accordance with AU/NZ/US building codes.
Generate cutting lists, layout drawings, and fabrication details for production.
Optimize material usage for cost and structural integrity.
Coordinate with engineers, project managers, and production teams (both local and offshore).
Review and revise plans based on client feedback or engineering changes.
Ensure all work aligns with client specifications and international building standards.
Qualifications:
Degree/Diploma in Architecture, Civil Engineering, Construction Technology, or related field.
Minimum 2 years of experience designing timber trusses and wall panels for AU/NZ/US markets.
Proficient in software such as Mitek (Structure, Engineering, and Layout), Pryda, or Alpine.
Strong understanding of construction drawings and international building codes.
High attention to detail and ability to meet tight deadlines.
Excellent communication skills; experience working with offshore clients is a plus.
Senior Design Associate
Posted 8 days ago
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Job Description
br>The Senior Design Associate develops creative ideas/concepts and designs a variety of products such as conceptual PowerPoint.
He / She generates ideas and sells them to clients and other members of the team and is the creative driving force behind the conceptualization of a project.
He/She works independently and ensures quality standards and deadlines are met and a high level of customer service is provided.
Duties & Responsibilities:
Fully understand the ins and outs of the client brand
Actively respond to client queries via call, chat, or email to understand the need of their requests.
Conduct research based on client brief and present new ideas; and provide the best timeline/estimate to the customer
Work, brainstorm and execute live projects with the rest of the designers/operators by setting the approach and the direction of the design, on a minimal turnaround time
May act as a quality checker on the designs made by other designers in the team; and provide feedback to the concerned associate
Consistently track the progress of designers/operators in terms of design and creative capabilities and recommend action plans
Execute development skills training of designers/operators in terms of uplifting the design capabilities and other technical skills needed to perform daily tasks
Actively attend regular calibration calls pertaining to creative enhancement with the global team and effectively cascade the information to the rest of the team
Consistently monitor the design trends and job types, and recommend and implement appropriate initiatives to support the client needs
Qualification
Bachelor’s Degree holder in IT, Multimedia, Fine Arts or any related course < r>
Adobe creative suite (Photoshop, Illustrator– with focus on Indesign and other layout tools) < r>
With 5 or more years of layout and graphic design experience
MS PowerPoint, Word, Blender and other Motion Design tool is an advantage
Communication skills
Ability to understand brief and respond with ideas
Knowledge of Web/HTML/Motion Graphics and Web design tools is a plus
Must be amenable to work in a shifting schedule
Lead Game Designer
Posted 8 days ago
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Job Description
Skills & Qualifications br> At least 1+ year as a Level Designer or similar role on casual, puzzle or f2p games. You must have shipped at least 1 game.
Experience in Unity 3D is a must.
Experience in developing games across all platforms — this includes mobile, console and PC. < r>Extensive understanding of f2p/casual level design.
Detailed-oriented, organized and able to work well both independently and collaboratively.
Exhibit strong management and conflict resolution skills.
Strong interpersonal and problem solving skills.
Attentive to Detail.
Experience as a Level Designer on Puzzle Games.
Strong will to Learn and Improve.
Pluses
Basic knowledge in SCRUM or Agile development methodologies ○ Basic knowledge in project management tools, including but not limited to: JIRA, GreenHopper, Confluence, Excel, etc. < r>Experience working on Casual FTP Games.
Knowledge and experience using A/B Testing and Level Tuning.
"WFH but must be available for meetings in Pasig/Makati/BGC area when needed.
Must be willing to accept Face-to-Face work when needed as well."
salary up to 60,000