27 Game Designer jobs in the Philippines
Game Designer
Posted today
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Job Description
About DigiPlus Interactive Corp.
DigiPlus Interactive Corp. pioneered digital entertainment in the Philippines. It introduced leading platforms BingoPlus and ArenaPlus, widely known for their engaging experiences in interactive gaming and sports entertainment. DigiPlus also operates GameZone, with more to come.
For more information, visit:
Key Responsibilities
- Design and document game mechanics, systems, and features
- Develop level layouts, missions, quests, and game progression
- Collaborate closely with developers, artists, and producers to implement and iterate game design
- Create prototypes and iterate based on feedback and playtesting
- Analyze player behavior and metrics to inform design improvements
- Balance gameplay elements to maintain challenge and player engagement
- Participate in brainstorming sessions and contribute creative ideas
- Maintain design documentation and ensure clear communication across teams
- Stay updated on gaming trends, player preferences. and competitor analysis
Qualifications
- Bachelor's degree in Game Design, Computer Science, or related field (or equivalent experience)
- 3+ years of experience in game design or related roles
- Strong understanding of game mechanics, level design, and player psychology
- Experience with design tools such as Unity, Unreal Engine, or proprietary editors
- Excellent communication and teamwork skills
- Ability to take creative feedback and iterate quickly
- Passion for game and storytelling
Preferred
- Experience with user interface (UI) and user experience (UX) design
- Familiarity with scripting languages (e.g., Lua, Python)
- Experience working with Unity, usage of tools
- Experience working on multiplayer or live service games
- Knowledge of Data analytics and A/B testing to optimize game design
Game Designer
Posted today
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Company Description
Cubico Studios is a prominent 3D art and game design company specializing in asset, level, and environment design. Creativity, efficiency, innovation, and sustainability are core values that guide our work as we aim to develop inspiring projects for our clients.
Role Description
This is a full-time remote job for a 3D Artist role at Cubico Studios located in Istanbul, Türkiye. As a Game Designer, you will work closely with our 3D design team to provide technical expertise and design support. You will help shape player experience through thoughtful level layouts, user experience design, and gameplay flow. This role is ideal for someone with both theoretical knowledge from their studies and a practical passion for building fun, playable environments.
Please have links to your previous works in your resume.
Qualifications
- Bachelor's degree in Game Design, Game Development, Computer Science, Interactive Media, or a related field.
- Strong understanding of level design, user experience, and gameplay mechanics.
- Familiarity with industry-standard tools (e.g., Unity, Unreal Engine, or similar).
- Ability to collaborate effectively with artists, developers, and other designers.
- Creative mindset with problem-solving abilities and attention to detail.
- Passion for games and a solid understanding of what makes gameplay fun and engaging.
- Proficiency in English.
- Comfortable working in the GMT+3 timezone (between in Istanbul time).
- Must have a reliable computer and internet access.
- Portfolio of prior level or map design work (university projects, personal projects, or professional).
- Knowledge of multiplayer map design principles.
Benefits
- Competitive U.S. dollar-based salary
- Professional development opportunities
Game Designer
Posted today
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Company Description
FunGuy Studio is the premier game development and design outsourcing studio in the Philippines, having over eight years of experience in producing entertainment and enterprise technology for our partners across the globe.
Job Description
A Game Designer is responsible for both the overall game concept and the detailed elements of the game design. They develop the rules of the game, the setting, story and characters, props such as weapons and vehicles and different ways the game may be played.
Duties and Responsibilities:
- Work closely with the technology and art leads to vet game requirements and dependencies
- Act as an expert resource on market competition and industry trends
- Keep abreast of and propose innovative design methods and processes
- Contribute to improved development processes
- Create, document and communicate all aspects of the overall game vision
- Oversee all elements of gameplay, story, characters, level design and scripts
- Collaborate with the design, art and technical teams to implement and iterate on the game vision
Qualifications
Qualifications:
- Bachelor's degree in related discipline or equivalent level of experience
- At least 2 years' experience as game designer
- Keen interest in the casual gaming market
- Excellent communication skills including ability to define and articulate the design
- Exceptional understanding of all types of games, their mechanics and the interplay of game elements
- Familiarity with modern scripting languages such as LUA
- Familiarity with modern game development practices such as Scrum, Agile and Lean
- Conversant with process tools such as Perforce, svn or git
Skills and Personal Qualities:
- Creative and imaginative
- Fluent in a number of software packages
- Have a thorough understanding of the market and target audience for computer games
- Have storytelling ability
- Understand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniques
- Have basic drawing and 3D design skills
- Willing to keep up to date with new developments and trends in the computer games market.
Game Designer
Posted today
Job Viewed
Job Description
About DigiPlus Interactive Corp.
DigiPlus Interactive Corp. pioneered digital entertainment in the Philippines. It introduced leading platforms BingoPlus and ArenaPlus, widely known for their engaging experiences in interactive gaming and sports entertainment. DigiPlus also operates GameZone, with more to come.
For more information, visit:
Key Responsibilities
- Design and document game mechanics, systems, and features
- Develop level layouts, missions, quests, and game progression
- Collaborate closely with developers, artists, and producers to implement and iterate game design
- Create prototypes and iterate based on feedback and playtesting
- Analyze player behavior and metrics to inform design improvements
- Balance gameplay elements to maintain challenge and player engagement
- Participate in brainstorming sessions and contribute creative ideas
- Maintain design documentation and ensure clear communication across teams
- Stay updated on gaming trends, player preferences. and competitor analysis
Qualifications
- Bachelor's degree in Game Design, Computer Science, or related field (or equivalent experience)
- 3+ years of experience in game design or related roles
- Strong understanding of game mechanics, level design, and player psychology
- Experience with design tools such as Unity, Unreal Engine, or proprietary editors
- Excellent communication and teamwork skills
- Ability to take creative feedback and iterate quickly
- Passion for game and storytelling
Preferred
- Experience with user interface (UI) and user experience (UX) design
- Familiarity with scripting languages (e.g., Lua, Python)
- Experience working with Unity, usage of tools
- Experience working on multiplayer or live service games
- Knowledge of Data analytics and A/B testing to optimize game design
Lead Game Designer
Posted today
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Job Description
About DigiPlus Interactive Corp.
DigiPlus Interactive Corp. pioneered digital entertainment in the Philippines. It introduced leading platforms BingoPlus and ArenaPlus, widely known for their engaging experiences in interactive gaming and sports entertainment. DigiPlus also operates GameZone, with more to come. For more information, visit:
Responsibilities
- Responsible for the overall gameplay, system framework, balancing, and level design of overseas creative PVP mini-games.
- Develop and continuously iterate creative gameplay solutions based on market research and user feedback.
- Write comprehensive design documentation, including gameplay, UI flow, levels, balancing, and live operations/events.
- Coordinate cross-department efforts with engineering, art, and operations teams to ensure smooth project delivery.
- Oversee the pacing of core gameplay and overall player experience, ensuring alignment with target market aesthetics and habits.
Requirements
- 10+ years of game design experience, with at least one launched PVP title fully developed from concept to release.
- Experience with, or strong familiarity with, at least one card/board game (casino or traditional).
- Deep understanding of mainstream gameplay trends and monetization models in overseas markets (IAP, ads, season passes, etc.).
- Proficient in both system design and numerical balancing, capable of independently delivering well-balanced, highly playable solutions.
- Strong creativity and documentation skills; able to read and write in English for professional use.Prior experience in rapid prototyping and user testing is a plus.
Lead Game Designer
Posted 4 days ago
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Job Description
Skills & Qualifications
At least 1+ year as a Level Designer or similar role on casual, puzzle or f2p games. You must have shipped at least 1 game.
Experience in Unity 3D is a must.
Experience in developing games across all platforms — this includes mobile, console and PC.
Extensive understanding of f2p/casual level design.
Detailed-oriented, organized and able to work well both independently and collaboratively.
Exhibit strong management and conflict resolution skills.
Strong interpersonal and problem solving skills.
Attentive to Detail.
Experience as a Level Designer on Puzzle Games.
Strong will to Learn and Improve.
Pluses
Basic knowledge in SCRUM or Agile development methodologies ○ Basic knowledge in project management tools, including but not limited to: JIRA, GreenHopper, Confluence, Excel, etc.
Experience working on Casual FTP Games.
Knowledge and experience using A/B Testing and Level Tuning.
"WFH but must be available for meetings in Pasig/Makati/BGC area when needed.
Must be willing to accept Face-to-Face work when needed as well."
salary up to 60,000
UI/UX Game Designer
Posted today
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Company Overview
Join our passionate and creative game development team We're on the lookout for a talented UI/UX Designer who can bridge the gap between design and development, crafting engaging and intuitive user interfaces for our players.
About the Role
As a Junior UI/UX Game Designer, you will support the creation of engaging and intuitive user experiences for our games. Working closely with developers, artists, and senior designers, you will help design and implement UI elements that enhance gameplay and accessibility. This role is perfect for someone passionate about game design, eager to learn, and interested in working with Unity's front-end systems.
Key Responsibilities
- User-Centric Design:
- Conduct thorough user research to understand preferences and behaviors.
- Analyze player feedback for continuous improvement.
- Interface Mastery:
- Craft visually stunning interfaces for an enhanced gaming experience.
- Develop wireframes, prototypes, and mockups using tools like Photoshop, Illustrator, or similar.
- Ensure consistency throughout the game interface.
- Intuitive Navigation:
- Define seamless user flows and logical navigation paths.
- Design user-friendly menus, buttons, and navigation systems.
- Accessibility Champion:
- Implement inclusive design elements for players with disabilities.
- Consider color contrast, font readability, and accessibility guidelines.
- Tools Requirement:
- Proficiency in Photoshop, Illustrator, or similar tools, and Figma for high-concept mockups.
- Integrators/Front-End Wizards:
- Design Fusion:
- Infuse dynamic animations and transitions for an immersive gaming journey.
- Merge UI/UX design expertise with hands-on Unity front-end development skills.
- Player-Centric Playtesting:
- Actively engage in playtesting to observe user interaction with the UI.
- Use playtesting insights to refine and elevate user interface design.
- Tools Requirement:
- Proficiency in Unity.
Requirements
- Must have contributed to the release of at least one completed game, demonstrating hands-on experience in the development cycle.
- A strong portfolio showcasing a range of UI/UX work in different game genres or styles.
- Proficiency in Unity, including experience with both frontend and backend workflows.
- Strong understanding of user-centered design principles and best practices.
- Ability to create wireframes, mockups, and prototypes using design tools (e.g., Figma, Adobe Illustrator, Adobe Photoshop).
- Excellent problem-solving skills and attention to detail.
- Strong communication and collaboration skills, able to work effectively with developers and artists.
Nice-to-Have
- Understanding of accessibility in gaming UI/UX design.
- Proficiency in motion design software
- Basic knowledge of programming languages such as C#, to work closely with developers.
- Has 3D experience using Blender and implementation on Unity
Job Type: Full-time
Benefits:
- Opportunities for promotion
Work Location: Remote
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Interactive Design Assistant
Posted today
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Job Summary:
The Interactive Design Assistant will be responsible for creating marketing-focused design materials to support campaigns and brand initiatives. This includes static digital assets such as social media graphics, email visuals, digital ads, and presentation materials.
Key Responsibilities:
· Design static visual assets for marketing campaigns and brand communications
· Collaborate with content and marketing teams to ensure alignment across materials
· Maintain consistency with brand guidelines across all outputs
· Prepare design files and templates for reuse and scaling
· Assist in the development of campaign concepts by providing creative input during brainstorming sessions
· Support internal communications and events with on-brand design collateral as needed
Key Responsibilities:
· Bachelor's degree in Graphic Design, Interaction Design or a related field (or equivalent experience)
· Required skills in video production, graphic design, and trend awareness
· Strong eye for detail, layout, and user experience
· Excellent communication and collaboration skills
Interactive Design Assistant
Posted 4 days ago
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Job Description
The Interactive Design Associate will be responsible for creating marketing-focused design materials to support campaigns and brand initiatives. This includes static digital assets such as social media graphics, email visuals, digital ads, and presentation materials.
Key Responsibilities:
• Design static visual assets for marketing campaigns and brand communications
• Collaborate with content and marketing teams to ensure alignment across materials
• Maintain consistency with brand guidelines across all outputs
• Prepare design files and templates for reuse and scaling
• Assist in the development of campaign concepts by providing creative input during brainstorming sessions
• Support internal communications and events with on-brand design collateral as needed
Key Responsibilities:
• Bachelor’s degree in Graphic Design, Interaction Design or a related field (or equivalent experience)
• Required skills in video production, graphic design, and trend awareness
• Strong eye for detail, layout, and user experience
• Excellent communication and collaboration skills
Game UI Designer
Posted today
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Job Description
Responsibilities:
1. Independently responsible for the entire visual output process, including visual style setting, interface design, icon creation, and animation production for products (such as in-game systems, websites, and mobile apps).
2. Participate in the exploration and development of the game's overall visual style to ensure visual consistency across the project.
3. Work closely with game planners to gain a deep understanding of requirements and provide professional recommendations and optimization solutions for functional experience.
4. Collaborate efficiently with front-end developers to deliver high-quality design outputs and monitor the final implementation to ensure fidelity.
5. Conduct user experience evaluation and data analysis on existing product UIs, continuously optimizing and iterating to improve user satisfaction.
Job Requirements:
1. Bachelor's degree or higher in an art/design-related field, 3 or more years of experience in game UI design; experience with fully launched projects is preferred.
2. Solid artistic foundation and aesthetic appreciation, keen insight into design trends, and the ability to master a variety of art styles.
3. Proficiency in Figma and Photoshop, including their collaboration features; proficiency in motion design software such as After Effects and Spine.
4. Strong user experience awareness, familiarity with interaction design principles, and the ability to think from a user's perspective.
5. Excellent communication skills, teamwork spirit, and a strong sense of responsibility, with the ability to withstand moderate work pressure and a passion for games.
6. (Bonus) Hand-drawing and illustration skills, with proficiency in motion design.